WORK HISTORY

Beer Line Cleaning USA

Mahopac, NY

Office Manager

11/2022 - 12/2023
  •  Oversaw the scheduling and coordination of draft system cleanings and service calls, optimizing field personnel utilization and ensuring timely responses to client request.
  • Acted as a primary point of contact for client inquiries, addressing their needs and nurturing positive client relationships through effective and professional communication.
  • Collaborated closely with field technicians and management to facilitate smooth operations, including schedule management and service logistics.
  • Maintained organized and accurate records related to clients, services, and financial transactions.

Graphics by Color Group

Freelance

Independent Contractor

Contract • 02/2020 - 7/2023

Igor Tulipanov

Remote

Animator

Contract • 03/2020 - 12/2021

• Used Autodesk Maya to replicate artist’s trademark character with full range of
emotions and movement.
• Built upon existing character to develop animations and bring the artist’s paintings to
life using Unity.
• Combined technical and artistic abilities to accomplish challenging animation
objectives.
• Followed animation guidelines to maintain consistent flow, vision and style across
complete story.

U.S. Naval War College

Newport, RI

Developer - Research Assistant

11/2017 - 12/2019
  • Implemented agile workflows and strategy to complete the development of
    developed projects for the Naval War College.
  • Continued work on contract from the U.S. Naval War College’s Center for Cyber Conflict Studies (C3S) to develop a game to be used as a training tool.
  • Content of the project is classified.
  • Skills implemented are: 

        Visual Studio, C#, Unity, Cyber Security Research, Game
        Development, Design, and Asset management

Lead Programmer - Intern

07/2017 - 10/2017
  • Continued development of the game from the contract
  • Redesigned project to better fit needs of the client.
  • As the needs of the project expanded, I took the initiative to take on the role of
    Lead Programmer.
  • Collaborated with product management to design, build and test systems.

Project Manager - Contract

09/2016 - 06/2017

While a full time student at New England Institute of Technology, won the bid for a contract from the U.S. Naval War College’s Center for Cyber Conflict Studies (C3S) to develop a game to be used as a training tool. 

Westchester Community College

Valhalla, NY

Peer Tutor

08/2011 - 09/2012

• Tutored two to three times a week after class for homework assistance.
• These sessions were requested by students to go over homework assignments, unpack material, and help them create and accomplish their undergraduate and career goals.
• My goals were to help them problem solve and grow as individuals and not be as intimidated by computer science and cybersecurity.

What I've been up to

Feb 2022
Game Development
Honor Card Design Update
Jan 2022
Web Design
Color Group
Dec 2021
Game Development
Honor Stats Rebalancing
Sep - Nov 2021
Game Development
Pip42 - 1
Jun - Sept 2021
Software Development
Virtual Gallery
Apr - May 2021
Software Development
Productivity App
Jan - March 2021
Game Development
Honor Rulebook
Jul - Oct 2020
Game Development
Beat Vortex
Jan - May 2020
Animation
Museum of Bops
Dec - Feb 2020
Game Development
Honor Lore / Art

Beat Vortex

Beat Vortex is the working title for a rhythm game I began working on in 2018. 
I picked back up work on the project during 2020 to see how much further along I could get. 

After extensive research, I was able to implement multithreading for the song loading and analysis.  
This took load times on mobile from 7-12 minutes depending on the song to 50-90 secs. 

I later use a similar technique to improve the terrain generation, which yielded similar results. 

Tools used: Autodesk Maya, Photoshop, Unity, Visual Studio, Trello. 

Honor Lore and art

During the pandemic, I took the opportunity to freelance and work from home as a way for me to focus on finishing up one of my passion projects.  

One of the first steps along this journey was to develop more of the lore and background of the world. 

Honor Rulebook

As progress on the game began to pick up steam, I shifted focus over to refining the rulebook I had previously thrown together during the original development. 

As part of the process, visual and grammatical improvements were made to improve the flow and clarity of the rules. 

After completing the revisions of the rulebook, the project moved forward into play tests and further refinement. 

Journal App

This past year I started working on developing a productivity app. I felt that the to-do list’s or habit trackers I had tried were very narrowly focused on doing one thing well. This often left users needing multiple apps to handle simple planning and task management for their day to day. This creates a lot of opportunities for confusion,  wasted time, and more pain points than their software solves. 

The goal of the Journal App is to give every day users the same depth and control over planning of their schedules as we have for corporations with software like Jira, Trello, Monday, or Asana. 

This project has been a great test of my UI design and implementation. It has also given me a chance to further improve my workflow for loading/storing user data. 

Tools used:  Photoshop, Trello, Unity, Visual Studio. 

Tulipanov Virtual Gallery

For this project, I was asked by the painter, Igor Tulipanov, to create a virtual gallery space where he could host private exhibitions of his art. 

I used a concept image he gave me to model the exterior off of. I then designed an interior that worked well for that space and fit his unique art style. 

The final goal for the project is to be able to embed the gallery on the homepage of their site. This proved to be the main challenge of this project was setting up the ‘multiplayer’ aspect, due to it being webgl. 

 

Tools used: Autodesk Maya, Photoshop, Unity, Photon 

Pip42 - 1 : Building design

PIP42 – 1 gives players the ability to place down structures and create bases on a foreign planet. To do this required a modular building. 

I started off by building a mood board of space structures that I felt fit the aesthetic I was looking for. 
Since the game is top down, I need to design with the ability for the  roof of all the models to be removable. 

Tools used: Autodesk Maya. PureRef. 

Honor Stats Rebalancing

After the first few play tests, we found the stats for Honor needed to be rebalanced. 
Using google sheets allowed me to visualize the distributions of stats for classes, weapons, and armor. 
I was able to do this using conditional formatting, which I set to shade cell based on their value. 

The original stat calculations took a considerable amount of time to work out. 
Developing a new system cut down the time substantially. 

Tools used: Google Sheets

Honor Card Design

Over a few months, I worked to refine the card designs for my tabletop card game. Here are some iterations of the early stages. 

After not seeing much progress towards a suitable design, I decided to create a mood board to help define what I wanted to create. 

I’ve settled on a simplified look with minimal framing, allowing more room to let the art shine. 

After settling on the new design, I began implementing those concepts across the rest of the card types from the game.

Tools used: Photoshop, Illustrator, InDesign, Pureref

Before

This was a project for a local business. They wanted their site updated to something that was more modern and fresh than their old site. 
I designed and built out the new site remotely, then swapped the site out over night to prevent downtime and users seeing a broken site. 

www.ColorGroup.com

Museum of Bops

Museum of Bops was a freelance animation project for the painter Igor Tulipanov.  

Igor wished to see the characters from his paintings come to life. 

I modeled the character, built out a museum and animated all the characters.

The video is the intro of the project where the characters enter the museum before climbing into the paintings to interact with their fellow bops

Tools used: Autodesk Maya, Photoshop, Unity, Visual Studio, Trello.