Hello, I’m Chris — a Game Designer & Developer Based in New York, Driven by a Lifelong Passion for Learning and Art.
My creative journey began with sketching and design in grade school, but it truly took shape when I combined that passion with my love of games.
In high school, I balanced traditional art with digital design and built leadership experience by organizing gaming communities and tournaments.



Since then, I’ve continued to grow across game development, UI/UX, and design.
Mid 2025, I released Beat Vortex on Steam, a rhythm–flight game built in Unity that converts music into 3D tunnels.
I am now developing Quest of Honor, a tabletop battle arena that blends strategy and collectible card mechanics.
Alongside these projects, I’ve expanded into apps, websites, animations, and print, sharpening my design versatility.
As a designer and developer, my journey is marked by continuous learning and creative exploration. With over six years of expertise in C# programming and Unity development, I’ve honed robust problem-solving skills and embraced a self-directed work ethic.
While my roots lie in game development, my skills have evolved to span a diverse range of design, including web, digital, and print. This expansion showcases my adaptability and creative flair.
I invite you to delve into my portfolio and explore the culmination of my dedication and passion for excellence. Let’s connect and explore how I can contribute my skills to elevate your next project.