Quest of Honor
Project Overview
The goal of Quest of Honor was to create a tabletop game blending strategy, action, and role-playing. I focused on developing an engaging gameplay experience through concise rules, intuitive visual design, and clear player interactions. The aim was to immerse players in a medieval fantasy world where duels and tactical decisions drive the narrative.
Project Owner
Myself
Role
Game Designer & Content Developer
Timeline
October 2017 – Present
Development Platform
Tabletop
Skills Used
Game Design, UX/UI for Game Components, Instructional Content Creation, Graphic Design & Layout, Copywriting & Editing
Tools
Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Google Sheets, Google Docs, Trello, Notion, Unity, Autodesk Maya.
Challenges
1. Complex Mechanics, Simple Rules
The core challenge was making complex gameplay mechanics easy to learn and fun to play, ensuring that even new players could quickly grasp the rules without sacrificing depth for experienced players.
2. Creating Intuitive Visuals
Designing reference cards that quickly communicated essential information while reducing visual clutter was a key priority. Balancing aesthetics and functionality was crucial to enhance gameplay without overwhelming players.
3. Maintaining Thematic Consistency
Ensuring that all design elements (cards, tokens, icons) fit within the medieval fantasy theme while staying cohesive across game components.
The Process
1. Game Mechanics Design
- Role & Abilities Structure: Developed mechanics for class cards, weapon cards, and action cards, ensuring balanced gameplay and meaningful choices for players.
- Rounds & Turns: Defined the flow of combat through structured rounds, turns, and action speeds (Swift, Standard, Long).
2. User Experience Design
- Instructional Content & Clarity: Created easy-to-understand reference cards for various game components (e.g., round flow, action points). Emphasized clear typography, iconography, and layout.
- Player Journey Mapping: Designed flowcharts and visual diagrams to represent player progression through rounds and decision points.
3. Graphic Design & Prototyping
- Visual Layouts for Cards: Designed clear, organized templates for each type of card (e.g., class cards, weapon cards) that balance functionality with thematic immersion.
- Iterative Prototyping: Developed drafts of cards and conducted multiple revisions based on playtesting feedback to enhance readability and comprehension
4. Content Editing & Refinement
- Copywriting for Rules & Guidance: Wrote concise and actionable rules for gameplay, ensuring players could quickly understand and apply them.
- Feedback & Revisions: Collaborated with playtesters and other designers to refine language, tone, and instructions for better player guidance.
Design System
The design system for Quest of Honor balances clarity with thematic immersion. Elegant fonts like Trajan Pro and Cinzel evoke a medieval feel, while rich, earthy colors enhance the fantasy setting. Each design choice ensures that players are visually captivated and clearly guided through gameplay.
Aa
Cinzel
Heading
size 71/48/20
Aa